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Planning Tools for Interaction: Toast
1. Place toaster on flat surface (bench) near power outlet?
2. Is the toaster plugged in?
3. Is the power turned on?
4. Place bread in toaster slots (1 piece per slot)
5. Select desired cooking rate (Level 1 for light, 8 for charcoal)
6. Is your desired cooking level selected?
7. Push down toaster lever
8. Watch bread cook
9. When toast is cooked it will pop up
10. Is toast cooked to desired level, cook for another 30 seconds?
11. Carefully remove toast from slot (caution: Toaster will be hot)
12. Select desired condiments (butter, vegemite, jam)
13. Spread selected condiments onto toast
14. Cut toast
15. Eat toast
16. Switch off toaster
17. Clean up mess
This is a flow chart representation on how to make toast
This is a storyboard on how to make toast.John is a 75-year-old retired carpenter who still enjoys hikes in national parks and ridding his harley-davidson. He looks forward to the local club raffle and a catch up with the boys on a Thursday evening. He also enjoys playing bingo, listening to local radio and watching old western movies with his wife Jill. As he gets older and has to visit the hospital more often, he prefers quick and efficient healthcare with simple, bold instructions and hospital signs. He aims to enjoy the rest of his life traveling a little and spending time with family, especially his grandchildren.
- Location: Hobart
- Toaster Usage: Unfortunately Johnny has never used a fancy new electric toaster
- Computer/Internet Usage: PC, Occasionally browses the Internet with the help of his grandchildren
- Computer Skill: Novice User. Finds things too complicated on the computer to use. Has an email, but doesn't know how to use it properly.
3:38 PM | Labels: flow chart, interaction, mood board, Toast, tools | 0 Comments
Topic Three: Information/Instructional Design
Information designers create and manage the relationship between people and information so that the data is accessible and usable by people. They provide evidence that the information is available and usable to an agreed high standard.
Example:
Instructional design is the application of creating instructional information and content to meet the needs of the users and their desired learning outcomes.
These two design processes are much the same, as they both try to convey information to users. However, they are different in that instructional design focuses on ‘how to achieve something’ and information design on ‘dealing something’.
Example:
Recommended Dust Masks:
References:
Instructional Design Australia, "What is Instructional Design?", 13 March 2009
http://www.instructionaldesign.com.au/
Sless, David . Communication Research Institute, "Defining Information Design", 13 March 2009
http://www.communication.org.au/dsblog/?p=30
Australian Natural Resources Atlas, "Number of Nashi Trees under 6 years", 18 March 2009
http://www.anra.gov.au/topics/agriculture/statistics/stats/australia/nashi-trees-under-6-years.html
International Volcanic Health Network, "Mask Instuctions", 18 March 2009
http://www.dur.ac.uk/claire.horwell/ivhhn/guidelines/masks/masks.html
2:52 PM | Labels: information, interactive | 0 Comments
Topic Two: Interactive Design
Interactive design refers to the forming of interactive products and services with a set priority on their use. It can also be interpreted as a design principle, distinguished by its focus one the digital design materials: software, electronics and telecommunications. Interactive design moves from a static design type, such as print mediums and static web pages to design where an audience takes part in the medium.
Many products that require users to interact with them carry out their tasks, eg: buying a ticket online, photocopying an article, have not necessarily been designed with the users in mind. Usually, they have been arranged as systems to perform set tasks. While they may work effectively from an engineering perspective, it is often the cost of how the system will be used by real people. A main aim of interactive design is to address this concern by bringing usability into the design process. Basically, it is about developing interactive products that are easy, effective and enjoyable to use – from the user’s perspective.
Interactive design can also be included in the form of:
www.asi.edu.au/www/index.cfm?itemid=189
Rio Tinto Big Science Online. This animation teaches and encourages young Australians to explore and engage in science education.
- Flash Website Design
Hitachi appliances website. Allows users to find out more information about their products and their brand
www.hitachi.com.au
- Interactive Application Design
http://www.blackboard.com/
allows the user to interact with a learning platform for education tasks, such as chat rooms, etc.
References:
Friday Media, "Interactive Design" 13 March 2009
http://www.fridaymedia.com.au/index.php/interactive-design
2:24 PM | Labels: design, interactive, user | 0 Comments
Topic One: Web 2.0
Web 1.0 created web pages for a large number of readers. people could get information by going directly to the origin, for example Microsoft.com for windows issues. although, over time, more and more people starting writing content, as well as reading it. unexpectedly, there was too much information to keep up with. as personal publishing caught on and became common, it was evident that Web 1.0 had to change.
This was then where Web 2.0 was made. Information was now broken up into 'microcontent' content that can be now be delivered over dozens of domains. Documents on the web have now altered into data on the web. We are no longer just looking to the same old sources for information. Now we’re looking to a new set of tools to aggregate and remix microcontent in new and useful ways.
Web 2.0 websites allow users to do more than just retrieve information. They can build on the interactive facilities of Web 1.0 to provide Network as platform computing, allowing users to run software-applications entirely through a browser.
Some examples of Web 2.0 can work online but also feature advantages of working online. Examples of these include:
Map Quests
Gmail
Google Earth
iTunes
Google Maps
However, there are some Web 2.0 examples that exist only on the internet, relying on inter-human interaction. These sites grow more and more as people have more use of them:
References:
O'Reilly, Tim. "What is Web 2.0?" 11 March 2009
http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html
MacManus, Richard. Porter, Joshua. "Web 2.0 for Designers" Digital Wed Magazine.11 March 2009
http://www.digital-web.com/articles/web_2_for_designers/
5:50 PM | Labels: Web 1.0, Web 2.0 | 0 Comments